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Attack element coverage
Uses the recorded ability elements; body elements are a fallback when skills are unavailable.
Fire—
WaterCovered
Grass—
Lightning—
EarthCovered
Wind—
Dark—
Ice—
Light—Shared defensive weaknesses
This uses body elements. Ability elements can differ; the Atlas score is a roster planning heuristic, not an ability or combat simulation.
Fire1/1Melloblum
Water0/1—
Grass0/1—
Lightning0/1—
Earth0/1—
Wind1/1Melloblum
Dark1/1Melloblum
Ice0/1—
Light0/1—