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Attack element coverage
Uses the recorded ability elements; body elements are a fallback when skills are unavailable.
FireCovered
Water—
Grass—
Lightning—
Earth—
Wind—
Dark—
IceCovered
Light—Shared defensive weaknesses
This uses body elements. Ability elements can differ; the Atlas score is a roster planning heuristic, not an ability or combat simulation.
Fire0/1—
Water1/1Bailite
Grass1/1Bailite
Lightning0/1—
Earth0/1—
Wind0/1—
Dark0/1—
Ice0/1—
Light0/1—